Entry tags:
Midnight Syndicate app
PLAYER INFORMATION
NAME: Brig
CONTACT: plurk@haneshinohara | AIM @ brigantinefranke | email @ twopoinsettias@gmail.com | or pm this journal!
CHARACTER INFORMATION
NAME: Curtis Everett
CANON: Snowpiercer
CANON POINT: post-movie
CHARACTER AGE: early thirties
HISTORY: http://en.wikipedia.org/wiki/Snowpiercer#Plot
PERSONALITY:
Stoic, selfless and driven, Curtis at first appears to be a natural leader and even a hero, an idealist revolutionary rising up out of the dregs of the tail section to lead its people to a better life. On the inside, however, Curtis is a broken wreck of a man dealing with some legitimately nightmare inducing trauma and trying desperately to atone for the sins of his past. He thinks of himself as a follower rather than a leader, the right hand to Gilliam's benevolent sage, the person that gets his hands dirty and makes the pragmatic decisions. He's not particularly proud to be a weapon but he'd rather do it than someone else. Curtis has spent years tending refugees on Gilliam's behalf, finding them shelter, food, mediating disputes, fighting over territory, and yet still doesn't recognize that people consider him the leader rather than the second in command. Or rather, he does recognize it but refuses to acknowledge it, because acknowledging it makes it real and he can't bear to think of people respecting something like him.
Life on the train is hard and it's made its passengers hard. Curtis is compassionate if at all possible, good with kids and incredibly patient, but he's also pragmatic, has had to be ruthless, and he's certainly no stranger to violence and mob threats. He's kept himself a little bit distant from the rest of the people that surround him, self-consciously refusing to think of himself as one of them. Because of this he's also more willing to jump into a dangerous situation himself, believing that he's sparing them while at the same time refusing to think of the people that might be hurt by his choices. He's very self-isolating and he doesn't have to be, and he knows it and Gilliam knows it, and he does it anyway as a means of punishing himself.
Post-movie Curtis has had the foundations of his entire world ripped from him and he'll still be in shock from that. Without his people to care for and protect physically he'll be withdrawn and probably a bit despairing, but even broken he cares too much about other peoples' expectations to stay completely apathetic forever. Curtis has let himself be shaped by what other people want for a very long time, preferring that to trying to reconcile his own past behavior, and he's far more susceptible to a villainous seduction than anyone might think looking at him. Gilliam made him but also manipulated him, whether out of good intentions or not, and part of Curtis still desperately wants to be told what to do so that he doesn't have to take responsibility for it. He'll never put himself forward as a leader again (or at least he can't picture himself doing so) but all that muscle memory is still there: the instinct to put himself between someone else and danger, the urge to stand up against oppression. However Gilliam's betrayal (or alleged betrayal, Curtis isn't entirely sure that he believes all of it) shook him Curtis can't ever forget the simple fact that Gilliam sacrificed his limbs and convinced people to come back to themselves from the brink of animal madness, something so fundamentally good that it hardly matters what his motives were.
Train culture has also left him with some odd impressions. The idea of people squabbling over money or jobs will be almost foreign, and the sheer variety of food available will be dizzying, and all of the normal people going on about their normal every day lives will be completely, utterly alien to him. Even among the train refugees Curtis felt like a wolf hiding in with the sheep, knowing none of them would tolerate his presence if they knew the whole story (or waiting for the axe to fall, if any of them already did know), and he'll feel that even more keenly now in the middle of all these soft civilians who have never had to kill each other or eat processed cockroaches or fight for space to lay down.
ABILITIES:
Nothing special for a baseline human, although he does seem to be the last man standing type. Curtis is tall and solidly built, and well-acquainted with brawling. He can handle a gun, but given the constraints of train culture he's more likely to be familiar with gang type weapons like knives or pipes or things picked up off the ground. Now that he's down to one arm, he'll have to re-teach himself how to move and fight.
SINS & VIRTUES: Gluttony/Temperance, Wrath, Pride/Humility
SAMPLES
http://dappered.dreamwidth.org/18556.html#cutid1
http://apokalypsis.dreamwidth.org/363.html?thread=11883#cmt11883
http://graveyardshift.dreamwidth.org/1070.html?thread=1765166#cmt1765166

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Maybe.
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[ blah blah still testing why is html terrible. ]
Spacing problems are the worst.
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